![]() ![]() ![]() Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scrollĬolours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Video RAM: 2/4/8 Megabytes depending on game. Main RAM: 2/4/8 Megabytes depending on game. Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz?, Operating performance - 30 MIPS, Instruction Cache - 4KB
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